Rottenbread.net
15Dec/090

Site is finally online!

My website is finally open to the public! Many thanks to my brother Chris for the sweet header image and some additional graphics around the site, as well as my good buddy Matt for some additional graphical enhancements on the original layout theme.

To coincide with the completion of my website, i've gone back and re-mastered some of my more worthwhile pieces. Most of them have had their levels adjusted as well as some improvements being made on overall dynamics. This also gave me the opportunity to properly compress (high and low quality mp3 files) and encode full ID3 information, making them more suitable for general public consumption ;) .

The majority of publicly released songs are up here on the site now, but for those of you who have followed me on Newgrounds you might notice some missing, this is mainly because many of my older pieces no longer have their corresponding sources or masters. No worries though, as some of my more popular older pieces (like Sixth Circle) are going to be re-written with my considerably better hardware/software/skill set versus when the original was made. When I finish them, however, is another story entirely... Of course, the originals are still up on Newgrounds if you want to hear them, but I didn't see much point in adding them to my archive here.

Anyways, hope you guys dig the site, because it's new there might still be some oversights i've made, either in linking or layout. If you see any bugs please contact me and let me know so I can fix it!

Filed under: General News No Comments
14Dec/091

Dead Of Night (II)

This piece was composed for the Dead Of Night development team. Dead of Night is a video game modification based on Valve Software's Source Engine. The general game concept is that of vampires versus human slayers, with the ultimate goal of one team wiping the other team out. It's a unique cat / mouse game where both sides have very different play styles.

The game has a very dark, oppressive and often gothic atmosphere in keeping with conventional vampiric lore, so I tried to capture that in this song, which was built to serve as the games main menu music/theme title. The goal here was to essentially create a song which wasn't too distracting (in keeping with background music) but had enough power and identity to stand on its own if need be. Like most of my work, it is highly progressive, featuring a very dark, brooding cello / double bass section and a basic violin section which then evolves to heavy, plodding guitar and drumming for the finale. The song also features an homage to one of my favorite vampire movies at fade out ;) .

Additional Credits: John Carpenters "Vampires" (Sound Clip) (Movie)

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Filed under: Music 1 Comment